Strength In Arms
Monday, September 13, 2010
Assets and Licensing in ‘Strength In Arms’
• Decals for Village, Fair, Forest levels in Forest World
• Decals for world two and three
• Backdrops for world one, two and three
• Platforms for world one, two and three
• Menu art
• Environment Animation
• Presentation Documents
• Weekly Tasks
Brendan – Level Designer and Lead Designer
• Weapon Design
• Level Design
• Enemy Animation
• Interactive objects
Jason – Lead Character Designer
• Main Character Design
• Enemy Design
• Character Animation
• Enemy Character
• Sound effects
• Menu Art
• Decals for burning forest, dark forest and MechaCrocs’ Lair in he Forest World
Scott – Lead Sound Designer
• Music
• Sound effects
• HUD and Menu Design
• Web Design
Andrew – Programmer
• Implementing new assets
• Programming
• Weekly tasks
Propriety Assets
Software used for the Production of XNA
Free Software
• None
Licensed Software
• Adobe Photoshop
• Mixcraft
• XNA
• Fonts
Assets JasonPrentice
Tapestry Sheet
Characters:
-Protagonist Sprite Sheet
-Enemy Vulture Sprite Sheet
-Enemy Lumberjack Sprite Sheet
-Enemy MechaBee Sprite Sheet
-Enemy MechaBeeHive Sprite Sheet
-EnemyBoss MechaCroc Sprite Sheet
-EnemyBoss ElToroDeLaMerte Sprite Sheet
Folley:
-MechaCroc Weapons Sprite Sheet
Enviromental:
Dark Forest Trees x4
Dark Forest Tombstones x3
Dark Forest Apples x3
Dark Forest Owl
Dark Forest Jack'O'Lantern
Burning Forest Ember Pack
Burning Trees Packs x3
Sound:
Ghost Bunny Soundeffects
LumberJack Soundeffects "BEHOLD MY MANLINESS"
Video:
Trailer 1
Trailer 2:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tools:
XNA Engine
Adobe CS3 suit
Team Work
Lead Environmental Artist & Menu Artist
Over World
• Backdrops (ALL)
• Platforms (ALL)
• Decals
o Armor Piece x2
o Armory
o Chandelier
o Door
o Portrait x5
o Torch
o Workbench
• Shimmy
o Chain
Forest World
• Backdrops (All)
• Platforms (All)
• Decals
o Grass x3
o Gravestone x4
o Mushrooms x5
o Apple
o Game Stand x2
o Plushy Stand
o Harp
o Sign
o Wheelbarrow
o Green Tree x6
o Tree Stump x5
o Burnt Tree Stump x3
o Autumn Tree x4
o Autumn Leaf x5
o Leaf pile x3
o Tent x2
• Shimmy and Interactive
o Banner x2
o Vine
o Balloon Bunch x3
o Pennant Flag
• Animations
o Smoke x5
o Fire x5
o Ladybug Flight
o Stone Flag
o Burning Tree x4
o Burning Barn
o Burning Hut x3
o Burning Theatre
o Flag x2
o Tent Flag x2
Rock World
• Backdrops (ALL)
• Platforms (ALL)
• Decals
o Bush x4
o Flower x4
o Moss x4
o Rock x6
o Roots x4
o Shrub x6
o Tree x3
• Shimmy
o Crack/ledge
Ice World
• Backdrops (ALL)
• Platforms (ALL)
• Decals
o Crystal x3
o Snow Pile x5
o Snowman
• Shimmy
o Candy Cane
Menu Art
• Scroll
• Plaque
• Scroll Seal
Propriety Assets
Software used for the Production of XNA
Free Software
• Microsoft XNA
Licensed Software
• Adobe Photoshop
• Mixcraft
XNA License Agreement
We, Hex, hold the right to distribute our game, Strength In Arms because;
• According to the license agreement, Microsoft allows the producer to use XNA and distribute it for commercial use so long as it does not run on X-Box Live or any other Microsoft Live applications.
• Hex is looking at distributing our game free, which would give us the right to distribute the game through any application including X-Box Live and other Microsoft Live applications.
• Ownership does not transfer over to Microsoft if the game is submitted, but it does give them the right to host, reproduce, distribute and license the game around the world. You also grant Microsoft the right to publish your name in connection to the game.
Exercise 5B: Scott Battye
Brendan Coleiro s3200713
(This is an updated version of my letter to krome) BRENDAN COLEIRO S3200713
Brendan Coleiro
Adress
Mob 0422 002 220
E-mail some_cool_guy@hotmail.com
17th August 2010
Mr Smith
Lead Designer
Krome Studios
Address
Lead Level Designer
Dear Mr. Smith,
I am writing to apply for the position above.
I will be graduating my Bachelor of Arts (Games Graphics Design) from RMIT City Campus. I also have some of my own game demos which showcase my skills.
My level design experience includes a full year in producing my final year game for the Games Graphics Design course and my own personal side project. This includes Level Designer, Interactive Environmental Designer, Sprite Animation and Decal work for Strength In Arms and on my side project Puzzle Buster for iPhone.
During my course with RMIT I have developed and extended my skills in Photoshop, Maya, Flash and Illustrator. I have a deep understanding in the importance of ‘Play’, Team Work and make it my first priority to make any game fun.
I understand that you have a studio situated in St.Kilda and would particularly like to work with you team on ‘Ty The Tasmanian Tiger’ which has been a great success, and of course any other games you are working on.
Please refer to my resume (attached) for full details on my training and experience. I look forward to hearing from you. I can be contacted at your convenience.
Yours sincerely
Brendan Coleiro
Brendan Coleiro s3200713
(This is an updated version of my letter to blizzard) BRENDAN COLEIRO S3200713
Brendan Coleiro
Address
Mob 0422 002 220
E-mail some_cool_guy@hotmail.com
17th August 2010
Mr Smith
Lead Designer
Blizzard
Address
Dear Mr Smith,
I wish to apply for work, a job or voluntary work.
I will be graduating my Bachelor of Arts (Games Graphics Design) from RMIT City Campus. I also have some of my own game demos which showcase my skills, such as Level Design, 3D modeling and Sprite Animation.
My level design experience includes a full year in production with a team of 5 highly skilled people for the Games Graphics Design course and my own personal side project. This includes Level Designer, Interactive Environmental Designer, Sprite Animation and Decal work for Strength In Arms and on my side project Puzzle Buster for iPhone.
During my course with RMIT I have developed and extended my skills in Photoshop, Maya, Flash and Illustrator. I have a deep understanding in the importance of ‘Play’, Team Work and make it my first priority to make any game fun.
I understand that your studio is situated in Irvine, California and am willing to relocate and would particularly like to work with your team on ‘Starcraft Trilogy’ which has been a great success already, and of course any of the other games the team are working on.
Please refer to my resume (attached) for full details on my training and experience. I look forward to hearing from you. I can be contacted at anytime on the contact details listed above.
Yours sincerely
Brendan Coleiro