Sunday, August 15, 2010

A Schedule of Development

Weeks Tasks
Week 5 Polish the village
–      Polishing any assets: bug animations, flag animations, create burnt tree stumps x3, create banner (Georgina)
–      Add new assets to the level (Brendan & Andrew)
–       Look at soundtrack and make adjustments (Scott)
–      Create scroll art for village (Jason)
Polish HUD
-       Create five different layouts of the information, making the gold count and lives more readable and bold (Scott)
-       Implement new layout to the game (Andrew)
Polish the flaming forest
-       Polishing any assets: flames, finish up any decals needed, burning leaves x3, burning trees x3, smoke x3, stand alone fires x9 (Jason)
-       Tint the backdrop red (Andrew)
Bugs
-       Keeps searching for bugs and reporting them through tickets (Whole team)
-       Fix any new reported bugs (Andrew)
Presentation 6
-       Create and plan a presentation document for next week (Georgina)
-       Plan out demo of Strength In Arms
Week 6 Polish the Fair
-       Polishing any assets: animations for flags, animations for game stands (Georgina)
-       Update new assets for fair level (Andrew & Brendan)
-       Make the soundtrack for fair (Scott)
-       Create scroll art for Fair level (Jason)
Polish the Overworld
-       Create any decals needed: weapon stand, work bench (Georgina)
-       Add new assets to the build menu (Andrew)
-       Add new objects to the Overworld (Brendan)
Create Dark Forest Level
-       New assets: Fireflies x3, Dark tree stump x3, dark trees (with evil faces) x4, evil pumpkin, green apples, retracing spikes, snow white glass chamber (Jason)
-       Dark tinted backdrops (Andrew)
-       Make assets available to level building (Andrew)
-       Build dark forest level (Brendan)
-       Make soundtrack for dark forest (Scott)
-       Create scroll art for Dark forest level (Jason)
Polish Menus
-       Create new fonts and heading (Scott)
-       Implement them in the game (Andrew)
Mechacroc
–      Start creating the AI for Mechacroc (Andrew)
Bugs
-       Keep searching for bugs and report them using tickets (Team)
-       Fix any bugs reported (Andrew)
Week 7 Create Jungle level
-       Make new assets: tall, thin trees with interesting shapes, retracing spikes, leaves pile x3, single leaf to float down screen (Georgina)
-       Add new assets to the build menu (Andrew)
-       Build the Jungle level (Brendan)
-       Create scroll art for Jungle (Jason)
-       Create soundtrack for Jungle (Scott)
-       Program floating leaf (Andrew)
Polish Dark forest level
-       Finish up any unmade art assets on the list: animation for fireflies, animation for glowing pumpkin (Jason)
-       Update art assets in build menu (Andrew)
-       Update art assets in Dark forest level (Brendan)
-       Create soundtrack for dark forest (Scott)
Polish Menus
-       Any changes need to be made and complete (Scott)
-       Update menus (Andrew)
Mechacroc
-       Continue working on Mechacrocs AI (Andrew)
Bugs
-       Keep searching for any bugs within the game and report them through ticketing on Assembla (Team)
-       Fix any bugs reported this week (Andrew)
Week 8 Polish Jungle level
-       Polish and finish any art assets: leaves animation? (Georgina & Andrew)
-       Update assets in build menu (Andrew)
-       Update level with any changed art assets (Brendan)
-       Finish and polish Jungle soundtrack (Scott)
Create Mechacroc’s Lair
-       Make art assets: bones x3, burnt armour x3 (Jason)
-       Create scroll art for this level (Jason)
-       Add assets to build menu (Andrew)
-       Create Mechacroc’s Lair (Brendan)
-       Create Mechacroc’s soundtrack (Scott)
Music and Sound
-       Polish soundtracks: Village, Fair, Jungle, Dark Forest, Flaming Forest, Mechacroc (Scott)
-       Update any music in the game (Andrew)
Mechacroc
-       Polish the physics and AI (Andrew)
Bugs
-       Keep searching for bugs and reporting them through ticketing via Assembla (Team)
-       Fix any bugs reported (Andrew)
Week 9 Create new level, Fields/Gorge/Burnt forest
-       Make new art assets according to the list and level on the Assembla Wiki (Georgina & Jason)
-       Update build menu (Andrew)
-       Build the level George and Jason worked on (Brendan)
-       Create soundtrack for new level (Scott)
-       Create scroll art for the level George and Jason worked on (Jason)
Music and Sound
-       Polish any music for the worlds (Scott)
-       Finish any music (Scott)
Mechacroc
-       Polish and finish programming Mechacroc
Bugs
-       Keep searching for bugs and report them via Assembla ticketing (Team)
-       Fix any bugs reported (Andrew)
Week 10 Polish art assets (Georgina & Jason)
Polish and finish scroll art (Jason)
Fix any bugs (Andrew)
Polish Mechacroc (Andrew)
Polish levels (Brendan)
Polish music and sound (Scott & Jason)
Week 11 Finish up and last polishing issues (Team)
Plan and create the last presentation document (Georgina)
Plan out a demo (Team)
–      What we want to show?
–      What are the best features of the game?
Week 12 Strength In Arms polished and finished (Team)
Last presentation document ready as well as a demo (Team)
All work on disc and ready to hand up (Team)

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