Monday, August 16, 2010

Gamasutra Budgeting and Scheduling Your Game

10 Lines on why it is a good plan

I think scheduling before budgeting is important because you can use that schedule as a guide for your budgeting. This brings in time and how long it will take your team to make, giving producers and your team an idea of how much will need to be spent on employees, software and other equipment.

Interviewing and researching each team member really fleshes out how much work your team can actually get done and how long it takes.

Aiming high and having an ideal schedule brings out a better result in your team and their work.

Putting it on paper works because then there is always somewhere team members, project managers and publishers can go to see where the team is at, what they have to achieve and how much more time and money it is going to take.

Work Breakdown Structures, (WBS), really breakdown tasks into smaller tasks which helps team members see exactly everything that need to be completed to have the task finished. It also helps to figure out exactly how long and how much money is needed to complete the set task.

Budget research does supposed to help a producer find the cheapest solution but helps to require the best solution for performance, time, scope and cost.

It is important to know if your team members are full-time, part-time or free lance and what their benefits and salary will be as this will generally take up the largest portion of your budget.

A spread sheet of numbers helps you to put the project into budgeting perspective and gives an idea of the costs of equipment and hiring employees.

Georgina Benedetti 2010

No comments:

Post a Comment